After doing some more user testing, I found a bug that is very frustrating.
To explain: when the first level is loaded, there are 25 notes remaining and all scripts work correctly. This is how it should be. However, when the scene is loaded any other time, whether this be from the game over screen or after going back to the main menu and choosing to play again, the number of notes somehow jumps up to the high 40s (usually 46 or 47).
I have looked in all of my scripts and found nothing to do with any of this issue. After more digging (looking in build settings, looking at the script call order...), I still haven't found anything.
The only way to play the game if you die or restart, is to quit the application and load it up again. This is very unfortunate, as with more time to complete this project I feel I would have been able to find a solution to this. However, I felt it was important to mention this about testing here in the blog so that anyone who plays is aware of the issue.
I may be able to fix this in time...but it is more than likely going to be after the submission date for the project.
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