The 'Options' and 'Controls' menus are part of the main menu.
The 'Controls' menu is fairly simple, with images and text only, but one button that does the opposite to the controls button on the main menu. It points the camera back to the original position, disables the canvas for the controls menu, and re-enables the main menu UI.
The controls are not changeable, so there is no option to bind keys to the player's preferences. The controls are however very simple, and the default for most PC based games.
The 'Options' menu was a little more complicated, as game settings actually needed to be affected by changes to the UI. To help me create this, I followed a tutorial from the YouTube channel Brackeys (https://www.youtube.com/watch?v=YOaYQrN1oYQ).
To create the menu, there were many UI elements needed. The editable options in the game are limited but are basic for any game nowadays.
After customising the look of these elements, I created a script that would help with connecting the UI and project settings, such as audio volume and graphics settings. Here is the script:
And here is what the options menu looks like:
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