In order to aid in navigation throughout the game, there needed to be something subtle but not too helpful. A detailed map or minimap would make it too easy to find your way around, but a compass works well. The game is designed in a way that the player will get lost in the map...there is an element of fear that causes the players to lose concentration and awareness of the surroundings.
There are many different game compasses already. Here are some examples:
CSGO (Valve, 2012) |
Red Dead Redemption 2 (Rockstar, 2018) |
Games like CSGO and Red Dead Redemption 2 have their compass linked to their minimap in order for quick and easy navigation. However, as stated before, I will not be incorporating a detailed minimap as the game is meant to challenge the player.
PUBG (PUBG Corp, 2017) |
However, a game like PUBG uses a horizontal compass at the top of the screen to give a sleek and uncluttered UI. It's easy to read and doesn't rely on a minimap. This style would work well for my game.
I started by looking at some tutorials and followed a couple to get the best effect. They both showed me how to incorporate the rotation element of the player on the Y axis ion order to follow the direction the player was looking. However, one of the tutorials by Matt Parkin (https://www.youtube.com/watch?v=aMEHOU6xpWA) gave me a much more in depth code guide in order to get all aspects to work perfectly.
I started by creating a graphic:
I then followed the instructions about placement and code in order to achieve the desired affect.
Here is what the compass looks like in game:
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