Unity3D - Post Processing

To make the look more realistic, fresh, and detailed, as well as atmospheric, post-processing was something I had to incorporate. 

Finding the perfect post-processing profile took a lot of testing with customising the settings in the inspector. But in the end, the most atmospheric appearance used:

Antialiasing



Ambient Occlusion





Bloom







Colour Grading











Vignette





Here is what the post-processing looks like in both scenes:






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